Mipa Demo Build 11


Big one!


- Completely reworked level select menu. Now every level got a name, and all the levels divided into chapters for easier navigation. Now levels required to be unlocked by completing previous avaliable levels. Level and chapter names may not be final and may change

- Now if you have *Reduce Flashing* set in PlayDates settings, when you start game it will automatically adjust settings of the game to disable some flashing effects. This settings can be manually changed back in-game options. However, color inversion effect will be permanently disabled while *Reduce Flashing* active.

- Added animated icon and card to be displayed in PlayDate games selection.

- Added few game boot secrets, if you boot game in specific time (or day). Such type of secrets can be triggered only you booting game first time in a day. (and if this not your first ever boot of the game).

- Fixed bug when toggling settings of "damage glitches" and "low health glitches" would not applied untill restart of game, because of incorrect caching of this specific settings.

- Fixed bug when using Magnet hand, when Mipa's back very close to the walls(or other solid objects) on the right, would incorrectly blocking spawning of pulling projectiles.

Files

Mipa.zip 10 MB
50 days ago

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